Weapons
Arena fighters equip weapon types. World fighters will carry specific weapon instances in their inventory. Each type has its own combat profile and rules.
Sword
- Blades
- 1
- Damage
- 11 physical
- Reach
- 30 to 95 u
- Spin
- 300 °/s
- Hit cooldown
- 0.3 s per target
- Knockback
- 100% of your knockback stat
Keen edge. Each blade hit permanently adds 1 weapon damage.
Has a chance of causing bleeding.
Spear
- Blades
- 1
- Damage
- 12 physical
- Reach
- 30 to 115 u
- Spin
- 200 °/s
- Hit cooldown
- 0.3 s per target
- Knockback
- 140% of your knockback stat
Long reach. Every 3 hits extends the weapon reach by 10 units (up to 6 times).
Daggers
- Blades
- 2
- Damage
- 5 physical
- Reach
- 30 to 76 u
- Spin
- 420 °/s
- Hit cooldown
- 0.25 s per target
- Knockback
- 60% of your knockback stat
Frenzy. Each hit speeds up the blades spin by 6% (up to 12 times).
Has a chance of causing bleeding.
Bow
- Attack
- Ranged: Arrow, aimed at the nearest enemy
- Damage
- 3 physical
- Shots
- 1 per volley
- Speed
- 600 u/s
- Knockback
- 40% of your knockback stat
Volley. Fires projectiles at the nearest enemy every 1.5 s.
Quiver. Every 2 arrow hits adds one more arrow to each volley (up to 3 arrows).