Abilities
Choose up to 2. Each one works on its own during the fight.
Second Wind
Once, below 40% health, heals 25% of maximum health.
Class bonus for Cleric.
Riposte
After a clash, deals 50% more damage for 2 s.
Class bonus for Warrior.
Fleetfoot
Permanently moves 15% faster.
Class bonus for Archer.
Ember Nova
Every 5 s, burns enemies within 140 units for 10 magic damage.
Class bonus for Mage.
Mend
Every 6 s, heals 4% of maximum health.
Class bonus for Cleric.
Barbed Hide
Reflects 20% of damage taken from a hit back at the attacker.
Class bonus for Warrior.
Frostbite
30% chance on hit to chill the target for 2 s, slowing its blades and movement by 40%.
Class bonus for Mage.
Steady Aim
Projectiles deal 2 extra damage.
Class bonus for Archer.