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Abilities

Choose up to 2. Each one works on its own during the fight.

  • Second Wind

    Once, below 40% health, heals 25% of maximum health.

    Class bonus for Cleric.

  • Riposte

    After a clash, deals 50% more damage for 2 s.

    Class bonus for Warrior.

  • Fleetfoot

    Permanently moves 15% faster.

    Class bonus for Archer.

  • Ember Nova

    Every 5 s, burns enemies within 140 units for 10 magic damage.

    Class bonus for Mage.

  • Mend

    Every 6 s, heals 4% of maximum health.

    Class bonus for Cleric.

  • Barbed Hide

    Reflects 20% of damage taken from a hit back at the attacker.

    Class bonus for Warrior.

  • Frostbite

    30% chance on hit to chill the target for 2 s, slowing its blades and movement by 40%.

    Class bonus for Mage.

  • Steady Aim

    Projectiles deal 2 extra damage.

    Class bonus for Archer.