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Traits

A fighter can carry up to 1 trait, or none. A trait defines how the build plays.

  • Berserker

    For every 20% of health missing, deals 5% more damage, moves 5% faster and spins 10% faster.

  • Awakening

    After 5 hits, awakens permanently: 50% more damage and 15 more reach.

  • Vampiric

    Heals for 15% of the damage dealt by each hit.

  • Ironhide

    Takes 20% less damage and is 15% heavier, but moves and spins 20% slower.