Traits
A fighter can carry up to 1 trait, or none. A trait defines how the build plays.
Berserker
For every 20% of health missing, deals 5% more damage, moves 5% faster and spins 10% faster.
Awakening
After 5 hits, awakens permanently: 50% more damage and 15 more reach.
Vampiric
Heals for 15% of the damage dealt by each hit.
Ironhide
Takes 20% less damage and is 15% heavier, but moves and spins 20% slower.