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Statuses

Temporary or permanent effects shown on a fighter's tile during the fight.

  • Empowered: Deals extra damage.
  • Chilled: Blades spin slower and movement is reduced.
  • Awakened: Deals extra damage with longer reach.
  • Hasted: Moves and spins faster.
  • Poison: Drains health every second and weakens the target. Stacks fall off one at a time, and a new stack restarts the clock. Each stack lasts 1 s, drains 0.25% of their health per second, slows their movement and spin by 5% and cuts their damage by 2%, multiplying for each stack, up to 20 stacks. Vitality and Strength give poison and bleed resistance, which weaken the drain and the debuffs.
  • Bleeding: Drains health every second and lowers armor. Stacks fall off one at a time, and a new stack restarts the clock. Each stack lasts 2 s, drains 1% of their health per second and makes them take 5% more damage, multiplying for each stack, up to 20 stacks. Vitality and Strength give poison and bleed resistance, which weaken the drain and the debuffs. Dexterity makes bleeding a little likelier.